Molded in 3ds max
Textured created in Photoshop
Materials in Vray
Rendered in Vray
Molded in 3ds max
Textured created in Photoshop
Materials in Vray
Rendered in Vray
Molded in 3ds max
Textured created in Photoshop
Materials in Vray
Rendered in Vray
Managed Water Shader,
Particles created in Cascade,
Lighting in Unreal Engine,
Environment design
Molded in 3ds max
Textured created in Photoshop
Materials in Vray
Rendered in Vray
Composited and painted in Photoshop
Product Design (inspired by Zero Sugar Monster Can)
Modeled in 3DS Max,
Textured and lit in Arnold,
Touched up in Adobe Photoshop
Environment design,
Molded in 3DS Max,
Textured and lit in Unreal Engine 5,
Particles (Fire, Fireflies, Smoke) created in Niagra
Environment design,
Molded in 3DS Max,
Textured and lit in Unreal Engine 5
Particles (Fire, Fireflies, Smoke) created in Niagra
Modeled in 3ds Max
Textured and lit in Vray